Design and field art direction of facade, including texture, character paint, 3D model character sculpt, and soft good props/curtains/flowers. All new paint callouts and techniques used to translate the TV set into the real world.
Design and art direction of facade, including texture, character paint, soft goods awning, and blade sign. Design and field art direction of flooring scenic paint punching up the colors to reflect the TV tones in in-field lighting conditions. Working from photographs of the TV set, expanded the space to house an experience and still feel true to what people know from the show.
Art direction of extended area development facade, including texture and colors of bricks, installation and selection of artificial foliage.
Design and field art direction of entire nest area, including sculpting of Big Bird's Nest (ADA accessible), sculpting of surrounding trees, props, scenic mural on back wall, exposed brick with plaster look in corner, scenic floor paint, and artificial foliage.
When the birdhouses by Big Bird's Nest were created for the set, they were all off the shelf painted items from the craft store. These are all custom created to match. Art direction on prop development and paint, and field art direction of plastic over brick texture.
Field art direction of exterior facade for the Community Center including texture and character paint. Design of soft goods banner with both printed and physical elements. Designed and field art directed floor scenic paint, punching up the colors to reflect the TV tones in in-field lighting conditions
Character paint design for faux corrugated metal wall.
Character paint design and field art direction of scenically painted garden path and garden wall.
Field art direction of Community Mural replica from the TV set. No full size art files of this piece exist, so provided direction on all character illustrations to match reference photographs.
Interior of Hooper's Store featuring a "window into a stockroom" where Grover appears every few minutes. Design and field art direction for character paint, graphic design, and prop design and installation.
Bike Shop door window where characters "appear" to talk to guests. Character paint design for faux wood grain.
Design and field art direction of scenically painted flooring, punching up the colors to reflect the TV tones in in-field lighting conditions. Scale and layout adjusted in the design to work in a 360 environment.
Faux foliage design and field art direction for installation. Character paint design for faux stained glass.
Art direction for graphic design of map and character "mosaic," and character paint design for faux tiles with character-inspired colors at the top.
Character paint design and field art direction.
Design and field art direction of scenically painted flooring, punching up the colors to reflect the TV tones in in-field lighting conditions. Scale and layout adjusted in the design to work in a 360 environment.
Prop design of grouchy newspapers.
Art direction of faux brickwork.
Art direction of faux brickwork and field art direction of painting of Cookie Monster's Foodie Truck logo ghost graphic.
Faux foliage design and installation at base. 3D sculpt art direction and review of Abby Cadabby, and art direction of her paint. Character paint design of slightly aged stained glass framing.
Art direction and character paint design of theater facade and marquee.
Prop design for high touch play grocery items, character paint design for faux wood finish.
Prop design for hanging bicycle and design for faux stained glass graphics.
Prop design of art "drawn by" the characters.
Graphic design of repeating wallpaper pattern for theater interior.
Layout design for custom tile floor mosaic.
Production design of bird watcher's board and character paint design. Game design by others to meet curriculum guidelines.
Prop design.
Prop design. Reference and tribute to Caroll Spinney, original puppeteer of Big Bird.
Prop design. Reference to The Count.
Prop design. Reference to Mr. Noodle, the human character who appears in each episode of Elmo's World.
Prop design of play grocery elements. Character paint design and field art direction of scenic floor painting to look like old vinyl tiles.
Concept development and illustrator.
Hardscape design for mixed flooring and graphic design of cartoony manhole cover.
Design of shroud around Bert & Ernie's apartment window and quoins on edge of building. Field art direction of character paint.